Is a shift towards more horror elements a good way to take the game?ĭamage and armor types are mentioned in part 2 of 3, but tie directly back into the Turned enemies. What’s your limit on the visual models for enemy designs? Do you only support humanoid zombies? Nelson feels that there is room for a darker game with richer lore, without sacrificing some of the silliness and cool features you might not find in other similar games. I cannot legitimately suggest ideas for enemies beyond just some vague mechanics, of which might be out-of-scope for Unturned II. However, there are some things this post does not touch on at all because because we don’t know where the game wants to go yet.They are intentionally “far out” as to best start discussions over many different gameplay elements related to The Turned. They are not necessarily suggestions for specific enemies, but suggestions for evolving the game’s mechanics and world design. PART 1 OF 3 of this multi-topic post covers examples of enemies we could expect in Unturned II.
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